How To Format A Script - Part 2


Amongst all the 'do this', and 'do that' in scriptwriting books how exactly do each parts of a script come together properly? From scene headings, to scenes with both interior and exterior shots, to telephone conversations, and flashbacks - this will have you covered!

So this is part two of the two part posts. The first focused on formatting, fonts, title pages, and all the technical details.

This post will focus on the sections in a script, and how clever scriptwriting can alter the whole storyline.

Tip

There are many scriptwriting programmes out there in the world of the internet to download. Some are free, others cost a hefty price.

Scene Headings

For each script you write, you're going to have to identify when a new scene begins - and ends.

This is done through the use of a 'scene heading' which consists of three parts: Atmosphere, Place, and Time.

The atmosphere is an easy segment, and only requires an INT. for interior, or EXT. for exterior. Most locations will generally decide for you if it's an inside or outside shot but sometimes it may become difficult.

What happens if you are planning on having a sequence of shots of a car ride? How many scenes would you need for this type of sector? On most basic accounts, you will need three. One for the travelling, one for the stopping, and the final for the exiting of the vehicle. On this basis it would read along these lines:


1. INT. TAXI, MAIN STREET (TRAVELLING) - DAY        1
2. INT. TAXI, MAIN STREET - DAY                     2
3. EXT. TAXI, MAIN STREET - DAY                     3

What does this show us?

That when the characters are driving they're going to need a scene, as well as when they finish and stop in the final destination. Then they need one as they get out (assuming you want a shot of them exiting).

The next section on the scene heading is the place or location - this is wherever your characters are. Be clever! Set it so the characters act with location. Focus on an area of the location, so when it is made there can be substitute sets - producers won't like to read a script that will cost them millions of dollars for a single location, when they'll have another 100+ scripts that have a cheaper alternative.

The last section is the time. Is it morning, day, dusk, when the first of two moons is rising? It sets the mood, and helps you with continuity as well as film world believability.

Scene heading keynotes
  • Make sure you know where the shot is going to be. Inside the car or outside the car
  • If a character is walking from room to room, each room is a new scene - unless an adjoining room like apartments
  • Be descriptive in the scene location, but not too descriptive. Bedroom is not good enough. Tell us whose bedroom (BRANDON'S BEDROOM)
  • A scene heading is used in helping with shooting schedules. Grouping all the locations, then times, and atmospheres
  • Try not to join scenes together. You can use the I/E for interior and exterior, but its more suited if the scene starts inside and quickly exits

Action Lines

This is where all the movement goes - to tell the director, and actors where they are going. This is very tricky because some scriptwriters like to write every last detail:


SANDY walks 10 steps to the window, breathes five times, then drops in four seconds.

As much as it is what you want to see on screen, and it doesn't have a direct effect to the character's role, these actions should solely rely on the actor or actress to decide upon.

Sometimes they won't do it how you imagined or will interpret the scene differently to your plan.

The action lines or "Big Print" is always in present tense, only what can be seen on screen. There is no point stating it is, "daylight savings time, yet feeling earlier in the day" when the audience would not even know unless told directly.

It is pretty easy to get lost in your story once you start and add these unnecessary lines - but this is why you send your script off for revision and have edits to your script.

The last main section of action lines is the use of rhetorical questions. Some of the best scripts use a rhetorical question to set the context of the scene, and when used correctly is quite beneficial to the actor or actress.

The rule though is to use them sparingly, one every 15 pages of a feature is good. A recent script I read had a section that went similar to this:


MIRANDA and SUE get up, empty their food trays and began walking to class. Walking a part SUE begins to speed up past MIRANDA. Is this bitch trying to race? MIRANDA increases her pace to catch up to SUE, focusing on her target.

From this example, you can tell the expression and intended tone of that scene. It's a clearer (and subtle) way of telling actors how to perform the scene.

The last point of action lines is the extremely long chunks of text! Keep these lines to a 3-4 maximum and then just make it a new action line. This helps in two areas: breaking up the action, and makes it easier on the eyes.

If a producer sees a large section of text they'll probably skim it or skip it. This is not ideal if it is the most important section of your movie!

Action/Big print keynotes
  • Split up large chunks of text
  • Rhetorical questions can be used to emphasise the context of the action
  • Write in present tense, and don't include things that aren't explicitly evident

Dialogue

Simply, this is the section of the script where the characters talk.

Everything you want your character to say, sound like, and present goes here. This includes if they have poor language skills or make up words, like youse. Generally it is a blank slate, but there are a few points which are necessary to know when writing dialogue lines.

If your character's dialogue intends to have a pause, or they are cut off from another character or scene event, do not use and ellipses. The correct syntax would be two, and only two hyphens (--).


FRAN
But -- I -- I didn't do it!

It's a simple thing and can easily identify people who know how to format their scripts and those who don't.

The next issue is emphasis on words. When a character begins shouting and we all run to the caps-lock button and an exclamation mark - STOP! The correct way is to underline your text.


FRAN
Bill. Bill? Bill!

The final point is parenthetical lines. These are the ones that are in bracket under the character's name. They serve the purpose of emotions, or identifying if a line is delivered while doing something.


FRAN'S DAD
Time to get up!

FRAN
(playful)
I hate you.

As in this example, Fran is shown not to really hate her dad, but deliver the line playfully. There are many uses for parenthetical lines, but use them sparingly - as all things - and try to keep it to one line.

Dreams and Flashes

They are awesome to do, but people always come to this section and go:


1. INT. BILL'S HOUSE - DAY       1
Bill is sitting on his couch. He leans forward and picks up a photo frame of
KELLY his ex-girlfriend. He thinks back to when they were happy in Scene 3 at the park.

When you're making the film, and you get to that scene, you're going to not know what happened in scene 3? Films get shot out of order, over long periods of time. Each scene must be its own. The correct way would be:


1. INT. BILL'S HOUSE - DAY             1
Bill is sitting on his couch. He leans forward and picks up a photo frame
of KELLY.

2. EXT. PARK - DAY (FLASHBACK)         2
Bill and KELLY are holding hands. They are continuously laughing at each
other, and madly in love.

3. INT. BILL'S HOUSE - DAY             3
Bill starts to cry.

These scenes, in present time, future time, or past time all have their own scenes and scene headings. This goes the same for dream sequences, flash forwards, and anything that is non-realistic (animation, etc.).

Telephone Conversations

There are three types of telephone conversations: one-sided in one location, two-sided in one location, or two-sided in two locations.

So one-sided in one location is pretty simple, and great for really short conversations or a montage of phone calls.


1. INT. BILL'S HOUSE - DAY             1
Bill is sitting on the couch watching TV. His mobile phone rings. He answers it.

BILL Hello? -- Yes this is. -- Oh sorry I'm not interested. -- No sorry, not now.

As you can see this is easy and really only needs one character to play the part. However, sometimes you're going to want more than one character to talk or be in more than one location. The following two are representations of both respectively.


1. INT. BILL'S HOUSE - DAY             1
Bill is sitting on the couch watching TV. His mobile phone rings. He answers it.

BILL Hello? TELEMARKETER (V.O.) Hello is this Mr. Smith? BILL Yes this is. TELEMARKETER (V.O.) Sir I have an offer for you -- BILL Oh sorry I'm not interested. TELEMARKETER (V.O.) Yes sir, but this of-- BILL No sorry, not now.

Two sided in two locations:


1. INT. BILL'S HOUSE - DAY             1
Bill is sitting on the couch watching TV. His mobile phone rings. He answers it.

BILL Hello?
2. INT. FBI HEADQUARTERS - DAY 2 A group of guys are standing around a computer screen with a map on it. A fake telemarketer is on the phone with BILL.
TELEMARKETER Hello is this Mr. Smith?
3. INT. BILL'S HOUSE - DAY 3
BILL Yes this is.
4. INT. FBI HEADQUARTERS - DAY 4 The computer screen begins to locate the whereabouts of BILL.
TELEMARKETER Sir I have an offer for you --
5. INT. BILL'S HOUSE - DAY 5 BILL rolls his eyes out of annoyance.
BILL Oh sorry I'm not interested.
6. INT. FBI HEADQUARTERS - DAY 6 The other agents around computer and phone begin to mouth 'keep him on' repetitively.
TELEMARKETER Yes sir, but this of--
7. INT. BILL'S HOUSE - DAY 7
BILL No sorry, not now.

As this shows, three different ways of the same phone call brings in a whole new angle to the story.


Hopefully this breakdown was helpful and hope you learnt something from them.

Remember that if you missed the first post about formatting, title pages, and other important script items be sure to check it out.


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